Team Fortress 2 Arena Mode: Epic Design Failure
Posted in Game Design on August 29th, 2008 by mawhortnI try not to hate on industry designers too much, but sometimes the decisions they make are so obviously boneheaded that I want to smack them. Team Fortress 2’s new arena mode is the most fun update to the game yet made, but contains a ridiculously bad team system. The maximum team size is 8v8, and anyone who joins over the limit is forced to wait in a cue (obviously servers should just be made 16 player servers, which isn’t totally Valve’s fault) for the round to end. On rounds end you join whichever team lost, and every member of the winning team stays on. Not only does this make for a lot of complete domination by one team, but people can’t switch to balance it out. People from the winning team who die are put in the queue, so they can be put on the losing team, but this just means that you never get the satisfaction of a complete win unless you never die and also frustrates players who are leading their team in points but die one round. Which brings me to another matter. The arena mode gives a mvp list for each team at the end of the round, but still boots losers randomly. Shouldn’t the best players of the losing team be kept on? Or better yet, how about just letting people join teams like every other counter-strike clone mode and sort it out for themselves. Sure, team stacking sucks, but you could have a balance check system if you really wanted to (again you run into the problem of switching the best players to the other team, which makes all their previous efforts be for naught). And you could keep the old arena system around and rename it randomswap while you’re at it. Every single player who has to wait in spectator for a round is being directly pissed off by the developers. Every server I’ve been on has had angry players in it who hate the system. Whoever came up with the team structure for arena mode should be fired and forced to work designing movie tie-in shovelware for the rest of his career.
Edit: Oh and while you’re fixing things, add the mvp display for both teams to non-arena mode games…
And all those claims of Valve’s iterative design methodology and massive playtesting must be bullshit given how bad their last few updates have been. Or their designers just can’t balance things properly. Or both.