Archive for February, 2008

Who Called It?

Posted in Game Design, Gaming on February 29th, 2008 by mawhortn

This Team Fortress 2 update implements custom server tags and an interface to search through them. I guess Valve must be reading my blog

Audiosurf

Posted in Game Reviews on February 17th, 2008 by mawhortn

Balls out fantastic game. Buy it now (it’s only 10$ on Steam). Music from your personal library set to a guitar-hero style note chart with a driving element. Does it get better for this cheap?

TF2 Update

Posted in Game Reviews, Gaming on February 16th, 2008 by mawhortn

Made the sniper slightly worse and made Granary harder to win. WTF Valve! Granary was the one map where if you capped the middle point you could actually win the map instead of it becoming a standstill. If anything, the other maps should be made to have bigger spawn advantages. Oh and snipers were fine, thank you… the other changes are good at least.

Edit: First death on cp_badlands is to a sentry hidden underground. Way to playtest! Oh and good job remembering how the same issue cropped up in another map with terrain just like this one: cp_gravelpit. And you had to fix it then too.