Score

Posted in Game Design on April 24th, 2009 by mawhortn

It functions as a social bragging right, a way of sizing people up, a quick reminder of one’s accomplishments. But there is a tension between social “score”, ie the way other players/people evaluate your accomplishments and the actual number. Should we come up with a simple figure and let the players/people do the real reputational math. Or is it best to keep track of it all?

I’m working on this problem for a design doc I’m writing and am leaning towards a (ultimately biased) system that keeps track of things carefully to award a more realistic number for peoples actions, mostly prompted by how fake score systems in multiplayer FPS are most of the time. Kill Death ratio, one used by a lot of players (this being a socially propogated idea that has now been taken up by devs for stat tracking) and now games, isn’t a very good measure either.

World of Warcraft Audio Analysis: A Critique

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Paper Status: Rejected!

Posted in Game Design on January 30th, 2009 by mawhortn

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Posted in Game Design on January 22nd, 2009 by mawhortn

Games /= Freedom

Posted in Game Design, Gaming on December 28th, 2008 by mawhortn

God Hand

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Bioapparatus

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Posted in Game Reviews on October 30th, 2008 by mawhortn

Update on updates

Posted in Game Reviews on October 29th, 2008 by mawhortn